What the numbers mean. Riptide goes past K/D and ACS to the context that decides rounds: entry, trades, clutches, economy, and a composite Impact rating. These guides explain every metric, plus the playstyle archetypes and agent roles that shape them.
A 0-100 skill rating that scores how well you played, role-adjusted, context-aware, and harder to fake than ACS.
The round-contribution stat that rewards more than fragging, and how Riptide computes it.
Average Combat Score: what feeds it, what a good number looks like, and why Riptide treats it as a display stat rather than a rating input.
Average Damage per Round: the cleanest raw output stat, what average looks like by role, and the damage-delta refinement.
The 3-second window, the two stats it produces, and why the average trade rate is far lower than most players assume.
What counts as a 1vX, what the odds actually are in each state, and why clutches-over-expected is the only fair way to score them.
The three buy buckets, what per-bucket win rates diagnose, and how Riptide surfaces economy rounds.